Hit Points. Damage reduction can reduce damage to 0 … So you're thinking of playing a barbarian in your forthcoming 5th edition Dungeons & Dragons campaign? The net difference is 1 damage per swing compared to another non-strength race, or maybe -1 to hit and -2 damage compared to a half-orc. Their vast numbers of Hit Points make them resistant to damage, while their Rage gives them bonus damage. 4-5/6: Barbarian 3 or 4/Druid 2. All of the following are class features of the barbarian. Ranged barbarian [5e] This build is more for roleplay but hoping I could get some help with it. Heh. A strong mechanical base aside, the… Best Feats for Barbarians Using Weapon+Shield Style. The +1 Wis helps ensure this, as well, bolstering a fairly commonly attacked save. Come check out the new Barbarian, renamed the Berserker. An axe should be the Barbarian’s primary weapon – no exceptions. I am planning on playing from start of BGEE till end of ToB with this evil Half-Orc Barbarian character. However, a halfling or gnome can wield "versatile" weapons like the long sword or battle axe in two hands, which do d10 damage. Again, expertise allows any barbarian to become an expert grappler. Weapon of the Barbarian (5e Equipment) From D&D Wiki. Proficiencies. Can take Barbarian to 4 for 1st ASI too if you wish. Attacking with a one-handed weapon will enable options for defense and grappling. The Barbarian has some odd limitations on what weapons are really effective for him. The bonus damage isn't huge, but it's reliable and consistent. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Maybe a fighter would employ a "weapon-switching" strategy depending on the adversary. Character optimization guide for the DnD 5e Barbarian. Each player gets a free feat, and i decided i wanted to play a Half Orc Barbarian. The barbarian class features work best with big weapons. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Hit Dice: 1d12 Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st Proficiencies. As a barbarian, you gain the following class features. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. Two Weapon Fighting is a basic capability. Get Wild Shape ASAP. 5E D&D barbarian and magic item resources. You gain a +2 bonus to attack and damage rolls.When you hit a creature with this magic greatclub, you deal bludgeoning damage equal to 2d8+ your Strength modifier. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature. I ended up rolling an 18 for str, so im gonna start with 20 strength. As a barbarian, you gain the following class features: If you are able to cast spells, you can’t cast them or concentrate on them while raging.Your rage lasts for 1 minute. a level 6 Kensei Monk's weapons are considered magical and can ignore weapon resistance and can spend 1 ki point to do extra damage with their weapon. A commendable choice. Ranged barbarian [5e] Close. Brown Bears are strong. There is no finesse weapon that can be wielded in two hands, so your high Dexterity would be wasted… If you plan on dealing damage.Therefore, having a weapon in each hand is great for you. Obviously this could cause issues, since these abilities don't seem to have been designed to allow them to work at range. Either race is a great pick for your Barbarian. Which weapons will be best? The best weapons for a Barbarian Monk allow you to maximize your monk abilities while still getting bonus damage benefits. But, the choice comes down to either the Half-Orc or the Goliath. You can use your martial weapon to block if you use an unarmed strike, boosting your AC by 2 as well as adding d4 to a ranged attack as a bonus action. Weapons. Barbarian Class Guide for Dungeons and Dragons 5e Every problem is a nail if you’ve got a big enough hammer, and barbarians are the rage-fueled muscle class needed to bring that hammer down. 2 Barbarian Subclasses 6-9/10: Barbarian … Barbarians are a staple of fantasy and fantasy gaming and in the 5th edition of Dungeons and Dragons, it is no different.When building a new Barbarian for your next game, whether it is for your home game or joining in with the Adventures League, it is always handy to have a quick guide to help sift through all the choices that lay before you. The basic function is this: If you are wielding two Light weapons and you take the Attack Action then you can take a Bonus Action to make an extra melee attack. The chaos of combat gives these characters the essence of life. Just because a weapon has the finesse property doesn’t mean you have to use Dexterity for your attack modifiers. The Zealot Barbarian's Divine Fury feature says: At 3rd level, while you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. Since the class specific magic item series isn’t as expansive as other types, I’m expanding this section to offer you several places to get some fresh 5E D&D content as a palette cleanser. ... Proficiencies: Medium armor and martial weapons will get you a long way, but you get no tool proficiencies, and only two skills. So im about to play a lvl 3 one shot this weekend, and i want to know your guys' opinion. The weapon channels the spirits during your rage, enhancing your communion with them to enhance your abilities. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st . Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. Not sure how useful this would be for a barbarian, unless they carry both around and switch up to a greataxe against a dragon or something. Archived. Realistically, the Barbarian is going to become a two-weapon fighter. The weapon chosen is usually in the shape of the most used weapon in the tribe, but any barbarian (with the permission of the spirits) can create their own. Multiclassing into rogue is a mixed bag.