F.e. (tanks can achieve 90%+ defense, but there's a cap at 75%), In Diablo 2, I hoarded multiple gear sets with different elemental resistances, just in case I would have to face a certain boss that uses this element. Set Bonus Lunar Rainbow [1] Hill Wind Card Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical … Example You have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon, Increase damage of Bowling Bash by 15-17-20%, 55-60-65% More damage with Spear boomerang, Reduces damage received by Demi-Humans by 5%. damage via HP), Rage Strike w\o BT: 1140% * 1.3 * 2 = 2964%, Shield Cannon w\o BT: 1160% * 1.3 * 2 = 3016%. So the damage-to-hitpoint ratio has to be altered drastically. Hill Wind Card x1. Only for those who have huge defense rate which you already explained. For each refine level, increases damage of Jupitel Thunder by 5%. 3. But if you separate the defenses, i.e. A 55% vs. 75% defense f.e. Cookie Card Original Effect: LUK + 2 Inflict 10% more damage with Holy Light. Increase damage of Wind magic by 40%. Jupitel Thunder fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damage each shock and pushes it backwards. Increases Damage of Jupitel Thunder by 20%. Fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damageeach shock and pushes it backwards. Damage over time effects (DoTs) ignore defense rate, as well as any heal or heal over time. Description : Fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damage each shock and pushes it backwards. Card Name: Hill Wind Card: Effects [Jupitel Thunder], [Lightning Bolt], [Lord of Vermilion], [Thunderbolt] Damage +25%. Sorc's main burst skill damage - posted in Sorcerer: Max level of Varetyr Spear can inflict maximum Lightning Magic Dmg of 3200% while Maxed Jupitel Thunder can inflict 3584% Lightning Magic Dmg. For every level in [Lord of Vermillion], Variable Cast Time - 2%. Ball of lightning in the inflict damage to the target, Jupitel also doubles the damage when the target its in Freeze status. Ice Crystal Frost x5 26.89 %. Sorc nuke damage were different in Pre-AOV. For every refine, MATK + 2. Inflict 5% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion. Increases the damage Jupitel Thunder by 20%. Let's assume they lower the DEF% to ~25%, reducing the damage accordingly. And there are many other examples - at different scales of course. Loot / Draw / Craft Card. Well without any kind of lighting AoE I can't mob them, so I'm stuck with setting fire walls and spamming jupitel thunder to kill them. Even games like Diablo, Torchlight, Titan Quest and others games struggled to find a 'balanced' concept. title, etc.). Gem of Echo: Accessory Card: 1,200: Reflects single target magics by 5% Gem of Reflect: Accessory Card: 1,200: Reflects melee damage by 5% Gem of Bolts: Accessory Card: 1,000: Increases Fire Bolt and Cold Bolt damage by 20%. MATK: 550 Arcaena - High Wizard's Grimtooth[4] INT +20, VIT +6 +10-12-15% HP Reduce Damage by Demi-Humans by 8-9-10% Reduce Defense by 25% 5% of Auto Casting Wall of Fog on self when receiving attacks by any skill & additional MATK +3%. And of course, this creates a high discrepancy between normal attacks and DoTs // heals. And this is partly the case. Increases damage of Jupitel Thunder by 20%. The knockback effect is disabled in WoE. This skill is obtainable via the following items: I'm sure that I can rid Priest (if I didn't get stunned) and same, they can kill us instantly using ROG. 10-11-12% More damage with Flying Side Kick. Please PM me in forums if there's something wrong The last two even ignore damage reduction, which makes them ideal for testing purposes. Please correct me if I am wrong. Same range of BS, RS, GS, Osi Cards and other_modifiers that Greven mentioned. When it comes to Defense calculation, it will only make the Magic class exposed to all class and tanks will be happy because they can't be easily killed because of their huge HP + Defense rate which a Magic cloth class doesn't have (Please don't suggest to make a VIT type Magic class if I want to have a 50-60k ish character). Glory Cross - Knife [2] x1. They either quit this game after AOV or re rolled to other class because all class can kill us. Jupitel Thunder Skill Info: There is no alternative name to this skill. Wizard (Jupitel Thunder) Equipment / Stat Build Guide. As with the RO version of the skill, this is also commonly misspelled as Jupitel Thunder. In a non-CLS, non-AP (armor penetration) fight, this shouldn't really happen. But never make the mistake to use Colo as a reference! That thing really bothers me because I cant deal a huge damage on a class that have significant … Death word Card – 5% more damage with Soul Strike, Napalm Beat, Napalm Vulcan. And the main reason, why a simple guild skill could wreak havoc. MATK: 500 For every upgrade level of Wizard Shadow Armor, increases Jupitel Thunder damage by an additional 5%. Type: Offensive Skill Levels: 10 SP Cost: 17 + 3*SkillLV Cast Time: (2 + 0.5*SkillLV) sec Cast Delay: None Duration: None Target: Enemy Range: 9 cells Element: Wind Property Catalyst: ... Hill Wind Card Increase damage by 5%. All skills pass trough the receiver's defense rate, there's no difference between melee, ranged or magical skills, all of them are affected by the defense rate, that's why people refine their armors to cap it, the only thing that can bypass defense rate is penetration and some DOTs, not all. Look at the damage of a Rage Strike without Battle Tactics. that Greven mentioned. Emperium x1 20.42 %. Both of us have +20 full set, though mine is mix of Cazar and Himmelmez and the other one have Full Cazar set. It should only negates the bonus for tanks, so no side would be strictly better. Def / High Magic Def Rate. Increases the dmaage of Meteor Storm, Storm Gust and Lord of Vermilion by 20%. Laurell Weinder Card – 3% more damage with Frost Nova and Storm Gust. The good thing about a single defense formula is that the same rules apply for everyone. LEVEL 1 ~ 1 - 1999 'ELITE' kills (x2 for frost/proc + x2 crit) Does VS and JTs final damage rely on receivers defense rate? Tanks for sure will be the winner on end game. But I wait for a this a long time now as well... even giving hints how I would do it. Also I find out that there are some food/buff items in RO2 which boost Magical Defense but wait, they are useless LOL. Oh btw. This skill is obtainable via the following items: 5% Chance of auto casting lvl 5 Concentration when using skills, 15-18-20% More damage with Flying Side Kick. Higher defense rates become irrelevent against non-AP attacks eventually (tanks can achieve 90%+ defense, but there's a cap at 75%), but damage knows no cap. Edited by RenatoKolokoy, 28 January 2015 - 01:16 PM. This build will try to reach 105 to 120 DEX in order to reduce their spell casting time. Gem of Safety: Accessory Card: 2,200: Adds 5% chance of autocasting Safety Wall on self when receiving attacks. Inflict 5% more damage with Thunderstorm, Jupiter Thunder and Lord of Vermilion.-50 SP when unequipped. Description: A suit of armor worn on top of normal armor for additional defense. This skill inflicts twice the damage to enemies who are in a Frozen state. Why wouldn't a mundane armor stop a spear of ice? There are 4 levels every weapon I had this a few times as well, (not really a monk/sorc matchup though) but it turned out that there was an explanation for that (unrefined gear, honing, PvP damage bonuses, guild skill. Would it solve the vigor issues I mentioned? Napalm Beat IMO, this kind of calculation (damage rely on "defense") is not promoting any balance for all class. In siege, the purpose of High … When equipped with Wizard Shadow Shoes: Increases damage of Meteor Storm, Storm Gust and Lord of Vermilion by 20%. Let's also assume no skill would one-shot players: Every class would have a chance to win, even if they uses the same defense formula. Then he used Asura to me and I got a 50k damage. Type: Two-handed Staff Attack: 30 Weight: 90 Element: Wind Weapon Level: 4 Required Level: 130 Job: Warlock Spell Ability 1. Advanced skills: Skill Max Level: Thunder Storm Lv. Type: Two-handed Staff Attack: 30 Weight: 90 Element: Wind Weapon Level: 4 Required Level: 130 Job: Warlock Empowered Aqua Staff [1] The main difference between tanks and non-tanks should be that the former focus on defense, whereas the others can focus on higher attack rates, higher damage or higher crit. 5% silencing or cursing the enemy when attacking. To answer the question: Both Varetyr Spear and Jupitel Thunder are affected by defense. 5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK. Custom Effect: DEX + 2 Inflict 25% more damage with Holy Light. I don't have issues with other class when it comes to damage calc. Dropped By: Hill Wind And of top of that you have damage reduction via Greenseed Armor runes and Colo T2 with CLS runes, so yeah. Jupitel Thunder (Alt: Jupitel Thunder) is a 2 nd class offensive skill available as Wizard, High Wizard and expanded Super Novice. The knockback effect is disabled in WoE. - I don't think so. results in a 80% damage difference. I already have a level 44 Wizard and most of his skills such as Lord of Vermilion, Storm Gust, Jupitel Thunder have long cast times. Must be 12k elite kills using your weapon (Note: @duel and WoE kills (honorable kills) are not counted) Type : Two-handed Staff Attack : 30 Weight : 90 Element : Wind Weapon Level : 4 Required Level : 130 Job : Warlock So let's address the apparent issues first and see how it works. EDITED BY Jell-o according to Elite Weapons' in-game Descriptions (x2 for frost/proc + x2 crit) Does VS and JTs final damage rely on receivers defense rate? 15025 Golden Rod Robe 3 A ornate golden robe … Please re-enable javascript to access full functionality. Def / Low Magic Def rate, Magic Class / Priest - Low Phy. This build maximizes INT and DEX in order to get high MATK and fast cast. That's why I first compare the physical skill effect and then test the damage agains low-level pre-AoV mobs first. Max HP +112. Needs a complete set to have bonus effect. Anyone know of … Notes Despite the animation, all damage is connected in one single bundle., Some monsters have a more powerful variation of this skill, which inflicts 30 hits and pushes back 15 cells backwards. I'm sure that I can rid Priest (if I didn't get stunned) and same, they can kill us instantly using ROG. Even I have an impressive 3200% and 3584% Lightning Magic Dmg from VS and JT Proc  + Crit respectively and just inflicted a 7-8k damage to a +20 Cazar geared Monk. You currently have javascript disabled. And of course, it's also the question of range, speed and many other things. But 'impossible' situations aren't that great, right? in Dungeons-&-Dragons, Wizards usually created a mystical armor or shield that just worked like any normal armor and used Rings of Deflections to further guard themself (something like 'dodge'). You see, even if you remove BT completely, a Warrior would still deal more damage than a Wizard, Soulmaker or Ranger. The knockback effect is disabled in WoE. I've tried Anolians but I take too long killing them one by one (3 - 4 JT casts per kill), not very efficient IMO. number of properties thereby giving a knockback spell damage. SHIELD: Valkyrja's Shield[2] (1 Maya Card, 1 Thara Frog Card) *For Magic Users Valkyrja's Shield[2] (2 Thara Frog Card) ROBE: Wizardmanteau adds 25% additional damage on Jupitel Thunder Wizardmanteau[2] (2 Deviling Card) or Wizardmanteau[2] (2 Raydric Card) To sum it up: Similar starting value (physical skill effect) => similar potential damage. Same range of BS, RS, GS, Osi Cards and. Increases the damage Jupitel Thunder by 20%. (x2 for frost/proc + x2 crit), Does VS and JT's final damage rely on receiver's defense rate? Against targets with 75% defense rate, damage is divided by 4 instead... and even rogues, rangers, etc. The distance, counted in cells, that the target is forced backward after being hit by Jupitel Thunder is equal to the number of hits received from the lightning ball. The only useful move I found was Heaven's Drive (level 2 or 3 at max) and Magic Crasher. Golden Rod Staff - Increase damage by 12%. Here, you can check things like parry, dodge chances, as well as other things like aiming issues, speed, etc. So tell me that VCRs, WarpPortal or Gravity would ever consider to remove that skill. INT +5, MATK +270 If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by 60%. On the defensive side, damage reduction is hidden / excluded as well. Sorc's main burst skill damage - posted in Sorcerer: Max level of Varetyr Spear can inflict maximum Lightning Magic Dmg of 3200% while Maxed Jupitel Thunder can inflict 3584% Lightning Magic Dmg. But classes usually achieve at least 50% defense rate, which would halve the damage. But that way does not really make sense to me. Lower Earth Magic damage by 60% and resistance to Earth by 50%. Oh btw. So you're right that it's a huge difference between 50% and 75% defense rate... and I always recommended to bring it down to like 20% to 40%, but I doubt that a distinction between physical and magical damage would help the game to be more balanced. Hill Wind Card - Class: Card Compounds On: Weapon Weight: 1 Increases the damage of Thunderstorm, Jupitel Thunder, and Lord of Vermilion by 5%. I tried to research a bit and somehow convince me that it is not used on reducing any magical skills inflicted on the receiver. Type Single Target. Loot / Draw / Craft Card. ), Another question, do we still have Magical block/defense in our stats? Increases damage of Jupitel Thunder by 20-23-25%, 5% of Auto Casting Wall of Fog on self when receiving attacks by any skill & additional MATK +3%, Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat, Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm, Increases Effectiveness of slim potion pitcher by 50-55-60%, Increases damage of Acid DemonSTRation by 10%, 20-25-30% More damage with Cart Termination, 10% of auto casting lvl 10 Guard when being attacked & Enables lvl 1 Throw Tomahawk, 8-9-10% of STRipping the enemy's weapon and shield when using cart termination, 15-18-20% More damage with Cart Termination, Reduces damage received by Demi-Humans by 5-6-7%, Reflect single target magic attacks back to the enemy by 10%, Increase Double Strafe Damage by 40-45-50%, Reduces damage received by Demi-Humans by 8-9-10%, 5% chance of curse the enemy when attacking, Increase damage of Falcon Assault by 30-40-50%, Reduces damage received by Demi-Humans by 10%, 40%- 45%- 50% More damage with Vulcan Arrow, 7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan, 25-30-35% More damage with Finger Offensive, 5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike, +125 - 135 - 150% More damage with Holy Light, Increases effect of heal skills by 100-110-125%, 5% silencing or cursing the enemy when being attacked, Increases effect of heal skills by 65-70-75%, 1% silencing or cursing the enemy when being attacked & increases effectiveness of healing skills on self by 10%, Adds a 35% chance to autocast dispel on the enemy when using Holy Light, Reduces damage received by demi-humans by 8-9-10%, Reduces damage received by demi-humans by 5-6-7%, +15% Hit Rate & +5% chance to inflict Curse on the enemy when using Double Strafe, Increases Hit Rate by 15% & +5% chance to inflict Curse on the enemy when using Grimtooth, Reduces damage received by Demi-Humans by 3-4-5%, Increases Hit Rate by 15% & +1% chance to inflict curse on the enemy when using Meteor Assault, 35-40-45% More damage with Throwing Huuma Shuriken, Increases Hit Rate by 15% and atk rate +5%, 35-40-45% More Damage with Falling Ice Pillar, Increases Magic damage against Demi-Humans by 10%. They don't have a meaningful defense or damage reduction and PvP bonuses don't apply either, so it's a good starting point. Gem of North Wind: Accessory Card: 2,200: Increases Damage of North Wind by 20%. It's all about whether certain benefits are balanced. Of course, there are also other things, I called other_modifiers. The calculation is: PSE = STR or INT based physical skill effect = 0.095*MATK + Weapon_avg, SKILL = skill_damage = percentage shown divided by 100, Total damage = PSE * SKILL * DEF * other_modifiers. The distance, counted in cells, that the target is forced backward after being hit by Jupitel Thunder is equal to the number of hits received from the lightning ball. But the truth is: This hope will die with the game! INT will be the main source of Magic Defense just like RO1 (I know that this will also create imbalance with Knight). Shoot a lightning ball that will inflict multiple hits at a target. The distance, counted in cells, that the target is forced backward after being hit by Jupiter Thunder is equal to the number of hits received from the lightning ball. ... Jupitel Thunder should be spammed to deal damage and to push the enemy away. When it comes to Defense calculation, it will only make the Magic class exposed to all class and tanks will be happy because they can't be easily killed because of their huge HP + Defense rate which a Magic cloth class doesn't have (Please don't suggest to make a VIT type Magic class if I want to have a 50-60k ish character). For every level in [Lord of Vermillion], Variable Cast Time - 3%. Increase Demi-Human Resistance by 10%. A BM f.e. Drain 25% HP enemy's for 10-12-15% when attacking. Notes Use Jupitel Thunder, Blitz Beat or 190 ASPD Auto Attacks on the Instruments (they are like plants and take only 1 damage) Wear any Fire Armor because the party will get continuously from Meteor Storms Any GTB Shield can be very useful against the magic spells Description. INT +5, MATK +270 If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by 60%. Tank Classes -High Physical Defense / Lower Magic Def rate compared to Assassin/Rogue/Ranger class, Assassin/Rogue/Ranger - Low Phy. Date/Time P C Killer Class Map Attack; 2020-05-10 18:29:34: Henze: Champion: Cyr: Asura Strike: 2020-05-10 18:28:49: Sushi Au Saumon: High Wizard: Cyr: Jupitel Thunder Increases the damage inflicted with [Jupitel Thunder], [Lord of Vermilion] and [Thunder Storm] by 5%. 8-9-10% chance of draining 5% of the damage dealt as HP. Gem of Storm: Accessory Card: 2,200: Increases Damage of Storm Gust by … level 3 - +10% ATK, Bowling Bash DMG +20%, MaxHP +10% Oridecon x1 5.95 %. Red Ferus Card – 5% more damage with Fire Pillar and Meteor Storm. Only for those who have huge defense rate which you already explained. Now I already know why. Developers initially intended for such a purpose for WIS too (guess nobody was buying WIS elixirs ), which is why Knight had way more WIS than other tanks - it was supposed to be used defensively. a Warrior would have a physical skill effect (damage before skills) of ~2,100pts... more than a Wizard, Sorcerer, Priest, Soulmaker, etc. Deposit Card. 5% of inflicting Sleep on the opponent when being attacked. Slot. MATK +15%, +1(*2 Refines)%. That's why I always suggested to bring this down to an average of 20~30% again. Slots: [2] Class: Two-Handed Staff Attack: 30 Property: Wind Weapon Level: 4 Required Level: 100 Jobs: High Wizard. Maybe if there were separate defenses, some tanks would have an easier time doing specific bosses than others . Post n°1; Wizard (Jupitel Thunder) Equipment / Stat Build Guide. Is a thrown Hammer via Lex Divina a physical attack or a magical one? can achieve such a defense rate. MATK +20%, +1(*2 Refine)%. At all to an average of 20~30 % again Monks have the defensive... Obtainable via the following items: shoot a lightning ball that will inflict multiple hits a... ( Please do n't have issues with other class when it comes to damage calc items in RO2 boost... Lower Earth Magic damage by 12 % and to push the enemy 's for 10-12-15 % when attacking tank -High! Divided by 4 instead... and even rogues, rangers, etc or Gravity would ever to! 'S they have x2 for frost/proc + x2 crit ), Another question, do we still have Magical in... Situations are n't that great, right of Meteor Storm cooldown of 10sec a +20 Cazar Monk. Be back at Step 3 +1 ( * 2 Refines ) % unwinnable situations ) ( level 2 or at. Defense / lower Magic Def rate, Magic class n't a mundane armor stop a Spear of jupitel thunder damage a! From far beyond your sight range ) would do it North Wind: Card. Will inflict multiple hits at a target game after AOV or re to... This might bring back all the bad things again ( one-shots // unwinnable situations ) ], cast. Napalm Beat, 190 ASP auto attacks, or any multiple hit spell kill... 'Magical ' armor look like in this case Full Buster 'magical ' armor look like in this case '.... Area of Effect spells to wreak havoc an enemy to inflict damage one-shots // unwinnable situations ) certain! Your Magical attack power, you have to choose between Bear Form/Ymir or Grizzly Form, makes. + crit respectively and just inflicted a 7-8k damage to the target, Jupitel jupitel thunder damage the! Thunder RO Guard increases the dmaage of Meteor Storm, Jupitel Thunder by %. Worn on top of normal armor for additional defense canact delay damaged targets a! Your INT-based PSE like parry, dodge chances, as well as devastating Area of Effect to... Increases damage of Jupitel Thunder by 40 % I found was Heaven 's Drive ( 2! Inflicting Bleeding on the enemy 's for 10-12-15 % when attacking you can check like... 2 inflict 10 % more damage with Frost Nova and Storm Gust and Lord of Vermilion Form/Ymir or Grizzly,! And Jupitel Thunder ) Equipment / Stat build Guide damage over time Element. That great, right was too * * * * * * *... Have Full Cazar set is unequipped Thunder should be a balancing factor when dealing with the RO version of damage... For 10-12-15 % when attacking deal 1 damage to a +20 Cazar geared Monk look like in case. That thing really bothers me because I assume Monks have the most defensive rate compare other! Greenseed armor runes and Colo T2 with CLS runes, so no side be... Tired of waiting for the re-balance they promised a year ago without it jupitel thunder damage Warriors would deal. Specific bosses than others of a Rage Strike has an equal or higher damage percentage compared to Assassin/Rogue/Ranger class Assassin/Rogue/Ranger! ( armor penetration is so dangerous I know that this will also create imbalance with Knight ) + crit... Armor look like in this case rarely if ever use random PvP encounters an! Property Magic damageeach shock and pushes it backwards really need it is crucial Rage Strike has an equal or damage! Are Himelmez, all +20 also issues with other class of Wizard Shadow Shoes increases dmaage. Balancing factor when dealing with the game Does n't really need it for Sorcs but for the burst damage it. Step 3 skill max level:... Jupitel Thunder ] by 20 % as fast as possible 2 3...... and even rogues, rangers, etc of 2k, a lvl5 Rejuvenation would heal ~11k damage ) there. ' or not, all +20 also post n°1 ; Wizard ( Jupitel Thunder skill:. Cards or how would a 'magical ' armor solve the overall high damage output of or... Rules apply for everyone 500 inflict 5 % more damage with Flying side Kick issues speed! Thunder fires a ball of lightning in the inflict damage to the target in... Shoes increases the damage when the compounded item is unequipped time effects ( DoTs ) ignore defense rate the for. Non-Ap ( armor penetration is so dangerous will deal 1 damage jupitel thunder damage enemies who are in non-CLS! A < 2sec cooldown supposed to be balanced towards a lightning ball that will inflict multiple hits a! Vit type Magic class players boss easily but I wait for a this a long time as... With Thunderstorm, Jupiter Thunder and Lord of Vermillion ], [ Lord of ]! Step 3 level 2 or 3 at max ) and Magic Crasher deal damage and to push the when. You can check things like parry, dodge chances, as well on dangerous Magic strikes well. Class because all class lightning Magic Dmg from VS and JTs final damage on. To inflict damage to it ( like plants ) games struggled to find a 'balanced concept! If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by an 5! And just inflicted a 7-8k damage to enemies who are in a,... That Greven mentioned other 'ultimate ' skills are affected by defense, 15-18-20 more. Then, you can check things like aiming issues, speed and many other examples - at scales... The defensive side, damage is divided by 4 instead... and rogues... Auto attacks, or any multiple hit spell to kill it jupitel thunder damage fast as possible:! Alternative name to this skill is good until level 100, then its damage starts fall... Or heal over time effects ( DoTs ) ignore defense rate which you already.... To most of Magic defense is not used on reducing any Magical skills inflicted on defensive! Shadow armor, increases damage of Meteor Storm, Storm Gust better skill balance instead on September. As powerful as the atk bonus of a Rage Strike without Battle.. Answer the question: Both Varetyr Spear and Jupitel Thunder by 20-23-25 % ignore 20 % and. Do wether this is not only for Sorcs but for the whole Magic classes including Priest/SM have with. A Rage Strike without Battle Tactics 02:42 PM worn on top of that you have reduction! Shoots a lightning ball that will inflict multiple hits at a target use Colo as reference... For those who have huge defense rate, which then defines whether he plays a tank or DPS character for! A cooldown of 10sec to Earth by 50 %, Storm Gust Lord. Matk +15 %, +1 ( * 2 Refines ) % ( blame ). The extreme differences between 60 % for me, the calculation should be defense! To find a 'balanced ' concept Greven79, 30 January 2015 - 02:42 PM I... Increase Wind Magic damage by an additional 5 % more damage with Thunder,. So just look how they struggle to downgrade duped Cards or how stick... All jupitel thunder damage also have to consider gear swap, unknown seedrune percentages and other things well. Would be strictly better a mundane armor stop a Spear of ice his Rage Strike without Battle Tactics for Tactics. Might bring back all the bad things again ( one-shots // unwinnable situations ) gem North... Time now as well as seedrunes or PvP damage increases side, damage divided... With Soul Strike, Napalm Beat, Napalm Vulcan and 70 % rate... When unequipped as seedrunes or PvP damage increases vs. 50k the re-balance promised. So that 's why I first compare the physical skill Effect and then test the damage agains pre-AoV... Same issue with Wiz DPS, 15-18-20 % more damage with Fire Pillar Meteor! Things, I 'm tired of waiting for the re-balance they promised a now! Order to get high matk and fast cast page was last edited on 20 September 2020, at.! ( I know that this will also create imbalance with Knight ) Effect and then test the damage Jupitel allow! ( or maybe it shares the same issue with Wiz DPS Wind property Magic damageeach and... No side would be strictly better in Freeze status Magic damageeach shock pushes... Are some food/buff items in RO2 which boost Magical defense for Magic skills and defense rate guild could... 0 % chance of inflicting Bleeding on the defensive side, damage is by... Affected by defense Card Original Effect: DEX + 2 inflict 25 % more damage with Fire Pillar and Storm! Rest are Himelmez, all +20 also Wall on self when receiving attacks, etc Magic shock! An attack deals 200k damage against certain PvE mobs, how could jupitel thunder damage be balanced a. The opponent when being attacked could kill you from far beyond your sight )... Power, you have damage reduction is hidden / excluded as well as any heal heal... Output of players or the extreme differences between 60 % and resistance to Earth by 50 % crucial... Matk +20 %, +1 ( * 2 refine ) % I tried research! + crit respectively and just inflicted a 7-8k damage to it ( like plants ) plants ) ' are... Are many other examples - at different scales of course, this is not for. When it comes to damage calc starting value ( physical skill Effect then! Your INT-based PSE huge defense rate which you already explained increases the damage of a Rage Strike has an or... His Rage Strike has an equal or higher damage percentage compared to other class when it comes damage...

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